AXIS DECKS

Nine decks of composable cards. compose.py draws one card per deck (or a few overlays on a lead seed).
The photographic deck is for the later image stage and is never shown to location builders.

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CULTURE: Cultural world (CUL, 24 cards)
Cultural world. Where the place imagines itself to be. Draws the widened map: Southeast Asia, the Caucasus, Central Asia, Central Europe, the Nordic north, the Swahili coast and the Ethiopian highlands, the Persianate world, the Andes, Australia, the Pacific, the steppe, the American South, Midwest and Northwest, and types of place that belong to no single nation.
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CUL01 — Hanoi
Draw on an imagined Hanoi in which narrow, deep houses turn their front rooms to the street, work and family share the same light, and privacy is made by timing and courtesy rather than by walls.
  plausibility: Strangers pass through front rooms here all day, so an extraordinary arrival is received as one more visitor, only brighter.
  tags: setting=either; climate=humid,hot,temperate; region=southeast-asia

CUL02 — Bangkok
Draw on an imagined Bangkok of shop-houses, canals and elevated lines, where tailoring, food and ceremony share a street and a grand hotel can sit a few steps from a lane of fans and plastic stools.
  plausibility: The city is accustomed to dazzling arrivals from hotels, weddings and television studios, which end up in lanes like this one.
  tags: setting=either; climate=hot,humid; region=southeast-asia

CUL03 — Bali
Draw on an imagined Balinese-inflected island where carving, painting and dance are everyday trades, pavilions stay open to courtyards and rain, and small gestures of care mark the thresholds of every day.
  plausibility: Patrons, performers and visitors come and go constantly, so a glamorous guest reads as a patron or a performer between engagements.
  tags: setting=either; climate=hot,humid; region=southeast-asia

CUL04 — Manila
Draw on an imagined Manila where family tables run long, restored old houses stand beside flyovers, rain arrives like a verdict, and warmth means making room for one more.
  plausibility: Homecomings, weddings and debuts fill the calendar, so a visitor in her best clothes is almost expected.
  tags: setting=either; climate=hot,humid; region=southeast-asia

CUL05 — Tbilisi
Draw on an imagined Tbilisi of balconies leaning over shared yards, steep stairs, vines and mineral steam, where a supper becomes a performance and a guest becomes an honour.
  plausibility: Hospitality treats any unexpected guest as an honour, so a spectacular arrival is welcomed rather than questioned.
  tags: setting=either; climate=temperate,hot,cold; region=caucasus

CUL06 — Samarkand
Draw on an imagined Central Asian city where turquoise tile, rammed earth and shaded courtyards hold centuries of makers' skill, and bright cloth moves through pale streets like pigment through water.
  plausibility: Pilgrims, restorers, wedding parties and photographers all come here, so anyone dressed to be looked at has company.
  tags: setting=either; climate=hot,arid,cold; region=central-asia

CUL07 — Prague
Draw on an imagined Prague of dark stone, tiled stoves, theatres inside theatres and crafts that survived every regime, where beauty has learned to be a little ironic in order to last.
  plausibility: Concerts, weddings and festivals crowd the old centre, so evening dress is ordinary currency, and an arrival that exceeds it is the event.
  tags: setting=either; climate=cold,temperate; region=central-europe

CUL08 — Budapest
Draw on an imagined Budapest of galleried courtyards, steaming thermal water and grandeur kept on a careful budget, where a cafe, a bath and a ruin can share one wall and one wit.
  plausibility: A city of baths, opera nights and ruined-room parties produces arrivals in every state of dress, but few arrive as complete as she does.
  tags: setting=either; climate=cold,temperate; region=central-europe

CUL09 — Warsaw
Draw on an imagined Warsaw of streets rebuilt with stubborn care, modernist confidence beside reconstructed old fronts, and a dry, graphic irony that survives everything.
  plausibility: Rebuilt cities treasure ceremony, so an arrival of high style is read as a form of faith in the evening.
  tags: setting=either; climate=cold,temperate; region=central-europe

CUL10 — Helsinki
Draw on an imagined Helsinki of granite and timber, island light that lingers or vanishes by season, and a public life of reading rooms, saunas and deliberate quiet in which feeling is read from small gestures.
  plausibility: In a city of understatement a single flourish of glamour travels a long way, and one arrival becomes the evening's subject without anyone saying so.
  tags: setting=either; climate=cold,temperate; region=northern-europe

CUL11 — Swahili Coast
Draw on an imagined East African coastal port of coral stone, deeply carved doors, lime-washed lanes and monsoon winds that have carried goods and gossip for a thousand years.
  plausibility: Ships, weddings and festivals bring finery through the lanes, so a woman in extraordinary cloth is simply the latest tide.
  tags: setting=either; climate=hot,humid; region=east-africa

CUL12 — Addis
Draw on an imagined highland capital of rain-cooled hills, eucalyptus scaffolding beside new towers, a deep love of cloth and coffee and the late-night memory of jazz.
  plausibility: A capital of delegations, weddings and music nights is used to elaborate dress and quick appraisal.
  tags: setting=either; climate=temperate; region=east-africa

CUL13 — Persian World
Draw on an imagined Persianate world of walled gardens, water channels, tile that turns light into pattern and poetry quoted in ordinary conversation, where formality and wit are intimate partners.
  plausibility: Gatherings of poetry, music and family make evening dress unremarkable and elegance a competitive art, so surprise comes from audacity of line.
  tags: setting=either; climate=arid,hot,cold; region=persian-world

CUL14 — Andes
Draw on an imagined Andean highland where thin bright air sharpens every edge, thick earth walls hold warmth, terraces step up the slopes, and colour is worn and woven with fierce pride.
  plausibility: Fiestas and weddings summon heavy finery to remote streets, so an outsider's glamour reads as a guest from a different festival.
  tags: setting=either; climate=cold,arid; region=andes

CUL15 — Australia
Draw on an imagined Australian world of long verandahs, tin roofs, red earth and ocean light, where dry humour and vast distance make every gathering an occasion worth driving a long way to.
  plausibility: Distances are long, so people arrive for the weekend in full dress and dust, and spectacle is a courtesy.
  tags: setting=either; climate=hot,arid,temperate; region=australasia

CUL16 — Pacific Islands
Draw on an imagined Pacific island harbour of open-sided halls, lime-washed walls, woven mats and voices that arrive in harmony, where weather is a neighbour and every gathering expects its finest dress.
  plausibility: Occasions summon the best clothes in the islands, so an arrival in superb dress is a compliment to the day.
  tags: setting=either; climate=hot,humid; region=pacific

CUL17 — Steppe
Draw on an imagined steppe town where felt, stoves and long horizons organise life, winter is serious, modern concrete stands beside seasonal camps, and hospitality is measured in warmth given to strangers.
  plausibility: Roads are long and weather is the host, so people appear from nowhere in their best coats and are welcomed in.
  tags: setting=either; climate=cold,arid; region=steppe

CUL18 — American South
Draw on an imagined American South of screened porches, ceiling fans, live-oak shade and thunderstorm afternoons, where hospitality has its own choreography and a hat can carry a whole argument.
  plausibility: Weddings, funerals, homecomings and church mornings keep dress at full strength, so a woman in superb clothes is understood as an occasion.
  tags: setting=either; climate=hot,humid; region=north-america-south

CUL19 — Midwest
Draw on an imagined American Midwest of grain elevators on the horizon, lake light, supper clubs and long winters, where plainness is a courtesy and a flourish of style is noticed from three roads away.
  plausibility: Because nothing flashy happens here by accident, an arrival of real glamour is read as news, then as good news.
  tags: setting=either; climate=cold,temperate; region=north-america-midwest

CUL20 — Pacific Northwest
Draw on an imagined Pacific Northwest of cedar, rain, ferries and fog-wrapped coves, where outdoor clothes are formal wear and a sudden dry day feels like an announcement.
  plausibility: Ferries and festivals bring visitors from every direction, and an extraordinary arrival can always be explained by a missed connection.
  tags: setting=either; climate=cold,temperate; region=north-america-northwest

CUL21 — Small Town
Draw on an imagined small town where the main street holds every kind of life, everyone knows who ought to be where, and a single surprising arrival rearranges the evening's gossip.
  plausibility: Small places notice everything, which is why an arrival in full glamour is not hidden but observed, discussed and finally defended.
  tags: setting=either; climate=any; region=placeless

CUL22 — Port City
Draw on an imagined working port of cranes, tide tables, boarding houses and bars that open to every shift, where people arrive from everywhere and nobody is asked for more story than they offer.
  plausibility: Ports collect travellers in transit, so someone beautifully dressed between ships is part of a long habit of surprise.
  tags: setting=either; climate=any; region=placeless; assumes=water

CUL23 — Industrial District
Draw on an imagined industrial district of brick, steam, canal water and shift whistles, where pride is in the making, evenings belong to the works band and the dance hall, and style is hard won.
  plausibility: A night out in the district means dressing for the one evening of the week that belongs to you, so extravagance is respected as a form of labour.
  tags: setting=either; climate=any; region=placeless

CUL24 — Remote Village
Draw on an imagined remote village of thick earthen walls, carefully counted water, long views and thresholds that always offer shade to whoever arrives.
  plausibility: Remote hospitality treats every arrival as significant, so a stranger in remarkable clothes is given shade, water and the best seat.
  tags: setting=either; climate=arid,hot,cold; region=placeless

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ERA: Era or time layer (ERA, 15 cards)
Era or time layer. When the place sits in time, and which layers of time remain legible.
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ERA01 — Centuries of Use
Set the place deep in time: centuries of use, each generation adding a layer and removing nothing, so that the newest thing is already a decade old and the oldest has become indistinguishable from the ground.
  tags: setting=either; climate=any

ERA02 — Imperial Dusk
Set it in the evening of an old empire's confidence: ornament still lavish, ceremony still practised, and a faint awareness that the music cannot continue at this volume for long.
  tags: setting=either; climate=any; registers=luxury,civic,devotional,dignified

ERA03 — Interwar Optimism
Set it between the wars, in the bright speed of the 1920s and 1930s: new materials, new dances, wireless voices, streamlined hope, and the dark edge that always travels with it.
  tags: setting=either; climate=any

ERA04 — Austerity Glamour
Set it in the first lean years after a great upheaval, when little is available and style is therefore an act of will: remade clothes, carefully rationed beauty and a ferocious appetite for evenings out.
  tags: setting=either; climate=any; registers=dignified,lived-in,playful,craft

ERA05 — Midcentury Confidence
Set it in the confident middle of the twentieth century: new houses, big picture windows, optimism in curved plywood and glossy colour, and manners still performing.
  tags: setting=either; climate=any

ERA06 — Long Seventies
Set it in the long 1970s: warm earth colours, soft light, long hair and longer evenings, low furniture and lower voices, a loosening of rules that has not yet become a hangover.
  tags: setting=either; climate=any

ERA07 — Eighties Gloss
Set it in the 1980s: glass, chrome and lacquer, shoulders and power, money newly visible and neon on every wet street.
  tags: setting=either; climate=any

ERA08 — Nineties Threshold
Set it in the 1990s: beige machines, cool tube-light, the first mobile telephones, minimalism arriving as a new religion and a sense that something enormous is about to start.
  tags: setting=either; climate=any

ERA09 — Early Millennium Sheen
Set it in the early 2000s: frosted glass, brushed steel, low-slung everything, lounge music and the confidence of a decade that has not yet been disappointed.
  tags: setting=either; climate=any

ERA10 — Unmarked Present
Set it in an unmarked present: no period flourishes beyond the ones people actually keep, tools within reach of any hand, and style carried by choices rather than by a decade's costume.
  tags: setting=either; climate=any

ERA11 — Near Future, Patched In
Set it a few years ahead of now, where new systems have been fitted gently into old rooms: faint glows, quiet automatic courtesies and a stubborn preference for what hands can mend.
  tags: setting=either; climate=any

ERA12 — Palimpsest
Let every decade stay legible: a ceiling from one century, a floor from another, wiring from a third, so that the place reads as a conversation among its owners across time.
  tags: setting=either; climate=any

ERA13 — Undated
Leave the place undated: no clock the eye can read, no costume an era can claim, only the old permanence of fire, water, cloth and a table.
  tags: setting=either; climate=any

ERA14 — The Year It Ends
Set it in the last season of something, the final year of a shop, a line, a family's tenure, so that every ordinary act carries the faint ceremony of being among the last.
  tags: setting=either; climate=any; registers=dignified,lived-in,craft,civic,playful

ERA15 — Long-Settled Future
Set it in a far future so long settled that custom has grown back: ceremony, dress and manners have returned, and technology is lived with as lightly as weather.
  tags: setting=either; climate=any; registers=luxury,civic,playful; fantastical

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MATERIAL: Material family (MAT, 16 cards)
Material family. Three or four materials and how they age.
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MAT01 — Teak, Brass, Lime Plaster, Fired Clay
Let teak, brass, lime plaster and fired clay carry the place: the wood silvers where weather reaches and darkens where hands do, the brass takes a soft green at its seams, the plaster keeps the memory of shoulders, and the clay stays cool underfoot.
  tags: setting=either; climate=hot,humid,temperate

MAT02 — Oak, Wool, Wrought Iron, Beeswax
Let oak, heavy wool, wrought iron and beeswax polish carry the place: floors dip softly where people walk, wool pills and warms into a second skin, iron blackens and softens, and the whole smells faintly of honey and old fires.
  tags: setting=either; climate=cold,temperate

MAT03 — Travertine, Bronze, Leather, Linen
Let travertine, bronze, leather and linen carry the place: the stone pits and polishes in turns, the bronze deepens toward chocolate, the leather takes the shape of its owners, and the linen creases like a conversation.
  tags: setting=either; climate=any; registers=luxury,civic,lived-in,dignified

MAT04 — Board-Marked Concrete, Glass, Blackened Steel, Plywood
Let board-marked concrete, large glass, blackened steel and pale plywood carry the place: concrete stains and greens in sheltered corners, glass collects weather and reflections, steel tempers to a warm grey, and plywood yellows toward honey.
  tags: setting=either; climate=any

MAT05 — Cedar, Slate, Felted Wool, Rain-Dark Iron
Let cedar, slate, felted wool and rain-dark iron carry the place: the cedar greys and perfumes the damp, slate gleams and chips at its edges, wool carries the weather indoors, and iron freckles with rust and is painted again.
  tags: setting=either; climate=cold,temperate

MAT06 — Sun-Dried Earth, Reed, Hide, Dyed Wool
Let sun-dried earth, reed, hide and dyed wool carry the place: earth walls soften at their corners and gather handprints, reed bleaches to straw, hide darkens from use, and colour fades into the particular shades of afternoon.
  tags: setting=either; climate=arid,cold,hot,temperate

MAT07 — Glazed Tile, Carved Cedar, Silk, Beaten Copper
Let glazed tile, carved cedar, silk and beaten copper carry the place: glaze crazes into fine veins, cedar scents the air as it warms, silk thins and glows at its folds, and copper blushes toward rose.
  tags: setting=either; climate=any; registers=luxury,craft,devotional,lived-in

MAT08 — Coral Stone, Mangrove Poles, Lime Wash, Woven Palm
Let coral stone, mangrove poles, lime wash and woven palm carry the place: stone holds the night's coolness into noon, poles weather to the colour of tea, lime flakes in maps of old repairs, and palm fibre silvers and softens.
  tags: setting=either; climate=hot,humid

MAT09 — Cast Iron, Soot-Warmed Brick, Riveted Steel, Smoke-Dark Glass
Let cast iron, soot-warmed brick, riveted steel and smoke-dark glass carry the place: iron drinks heat and keeps it, brick darkens in its crevices, steel wears bright where hands work it, and glass takes on a gentle amber from decades of fire.
  tags: setting=either; climate=any; registers=craft,civic,dignified,playful,lived-in

MAT10 — Pale Birch, Washed Linen, Whitewash, Brushed Aluminium
Let pale birch, washed linen, whitewash and brushed aluminium carry the place: birch warms toward honey, linen softens with every laundering, white paint takes the shadows of use, and aluminium keeps fingerprints as a quiet record.
  tags: setting=either; climate=cold,temperate

MAT11 — Velvet, Lacquer, Gilt, Silvered Mirror
Let velvet, lacquer, gilt and silvered mirror carry the place: velvet crushes where hands and shoulders lean, lacquer gathers fine hairlines, gilt wears through to red at its edges, and mirror clouds at its borders like breath on glass.
  tags: setting=either; climate=any; registers=luxury,playful,civic,dignified

MAT12 — Rattan, Split Bamboo, Rope, Bleached Canvas
Let rattan, split bamboo, rope and bleached canvas carry the place: cane loosens into comfort, bamboo yellows and cracks in small music, rope stiffens with salt, and canvas fades to the colour of the sky it hangs under.
  tags: setting=either; climate=hot,humid

MAT13 — Marble, Nickel, Silk, Etched Glass
Let marble, nickel, silk and etched glass carry the place: the marble veins itself with use, nickel dulls to a pearl bloom, silk catches the light and then the light catches the silk, and glass keeps a veil of fine scratches where hands once held it.
  tags: setting=either; climate=any; registers=luxury,civic,devotional

MAT14 — Painted Tin, Plywood, Bakelite, Vinyl
Let painted tin, plywood, bakelite and vinyl carry the place: paint chips to reveal earlier colours, plywood delaminates at the corners, bakelite warms in the hand, and vinyl cracks along old arguments and is taped, proudly.
  tags: setting=either; climate=any; registers=dignified,playful,lived-in,craft

MAT15 — Pressed Felt, Sheepskin, Painted Timber, Iron Stove
Let pressed felt, sheepskin, painted timber and a black iron stove carry the place: felt mats and warms with the years, fleece flattens where bodies rest, paint on timber cracks into faded geometry, and the stove goes bronze at its seams.
  tags: setting=either; climate=cold,arid

MAT16 — Terrazzo, Chrome, Laminate, Moulded Plastic
Let terrazzo, chrome, laminate and moulded plastic carry the place: terrazzo polishes to a pond-like gleam, chrome pits at its corners, laminate chips into quiet maps, and plastic mellows from candy to cream.
  tags: setting=either; climate=any

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LIGHT: Light and weather (LGT, 17 cards)
Light and weather. The sky and the hour, and what they do to surfaces and faces.
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LGT01 — Rain-Washed Morning
Let the day follow rain: wet surfaces, doubled lights, low sun cutting under cloud, the air rinsed and every edge sharper than it had any right to be.
  tags: setting=either; climate=any; brightness=mixed

LGT02 — Hard Noon Through Shade
Let noon be hard, white and total, softened only by slatted shade, deep thresholds and cool interiors where light arrives as bars and blades.
  tags: setting=either; climate=hot,arid,temperate; brightness=bright

LGT03 — Blue Hour With Lit Windows
Hold the blue hour: the sky still luminous, every window lit amber, the world suspended between the day's tasks and the night's invitations.
  tags: setting=either; climate=any; brightness=mixed

LGT04 — Harbour Fog
Wrap the place in fog: lamps wear halos, sound arrives before shapes, edges dissolve into pearl and each person emerges into view one step at a time.
  tags: setting=either; climate=cold,temperate,humid; brightness=dim

LGT05 — Snow-Light Afternoon
Let snow set the light: a low gold sun by mid-afternoon, a blue, shadowless brightness off the ground, and every interior glowing like a lantern against it.
  tags: setting=either; climate=cold; brightness=bright

LGT06 — Monsoon Afternoon
Let the afternoon turn dark and heavy before a downpour: a hush, a colour shift to green-gold, wind in the leaves, then rain loud as applause on roofs and leaves.
  tags: setting=either; climate=hot,humid; brightness=dim

LGT07 — Dust-Gold Late Sun
Let late sun cross the place thick with dust and gold, long shadows and warm walls, the day's heat giving up its last light slowly.
  tags: setting=either; climate=hot,arid,temperate; brightness=mixed

LGT08 — Overcast, Flat and Flattering
Let the sky be one soft grey lid: no hard shadows, faces evenly lit, colours deepening, and every surface equally honest about itself.
  tags: setting=either; climate=any; brightness=mixed

LGT09 — Firelight and Candle Night
Let night belong to flame: hearth glow, candle and oil-lamp light, a small world of warm islands in a dark that listens.
  tags: setting=either; climate=any; brightness=dim

LGT10 — Neon on a Wet Street
Let night be made of wet streets and coloured signs: neon pooling in puddles, windows steamed, reflections doing half the architecture.
  tags: setting=either; climate=any; brightness=dim

LGT11 — Twilight That Will Not End
Let evening stretch toward midnight without darkness: a pale gold-blue sky, long low shadows, birdsong at the wrong hour and a feeling that time has lent you more.
  tags: setting=either; climate=cold,temperate; brightness=bright

LGT12 — Storm Approaching
Hold the minutes before a storm: a yellow-green sky, trees showing the pale undersides of their leaves, a pressure on the skin, doors banging, everyone moving a little faster.
  tags: setting=either; climate=any; brightness=dim

LGT13 — Dawn Mist on Cold Water
Let the day begin over cold water: mist lifting in veils, pale gold on still surfaces, and sound carrying far in the hush.
  tags: setting=either; climate=cold,temperate; brightness=mixed; assumes=water

LGT14 — Fluorescent Hum and One Warm Lamp
Let the room be lit by cool institutional tubes, with one warm lamp somewhere in it doing disproportionate work: hum, flicker and a golden island where people want to be.
  tags: setting=indoor; climate=any; brightness=mixed; assumes=enclosure

LGT15 — Moonlit, Clear and Cold
Let a clear moon do the lighting: blue-silver edges, black shadows with soft rims, breath visible, the stars more numerous than seems reasonable.
  tags: setting=outdoor; climate=cold,arid; brightness=dim

LGT16 — Heat-Shimmer Afternoon
Let the afternoon shimmer: heat lifting off every surface, distances trembling, interiors shuttered into amber half-light, and everyone moving slowly on purpose.
  tags: setting=either; climate=hot,arid; brightness=bright

LGT17 — Sunset Through Old Glass
Let the sun set through old, uneven glass: wavering reflections, honeyed rectangles creeping across floors, and the room slowly turned into a lantern.
  tags: setting=indoor; climate=any; brightness=mixed; assumes=enclosure

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WEAR: Wear and occupancy state (OCC, 14 cards)
Wear and occupancy state. From pristine to abandoned-and-returned-to; how recently and how hard the place has been used.
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OCC01 — Pristine
Present it pristine: freshly finished, untouched, every edge crisp and every surface still deciding how it will be used; beautiful, a little nervous, waiting to be lived in.
  tags: setting=either; climate=any; registers=luxury,civic,craft

OCC02 — First Week
Present it in its first week: finishes still bright, a few arrangements still being argued with, the pleasant disorder of people learning where things go.
  tags: setting=either; climate=any

OCC03 — Thoroughly Lived In
Present it as thoroughly lived in: the paths people take worn into the floor, favourite places visibly favoured, comfort earned by repetition.
  tags: setting=either; climate=any; registers=lived-in,dignified,craft,playful,luxury

OCC04 — Honestly Worn
Present it honestly worn: edges softened, paint thinned at every touch point, steps dished by feet, nothing neglected but everything told.
  tags: setting=either; climate=any

OCC05 — Mended
Present it as mended: repairs visible and proud, a cracked surface stitched with care, mismatched replacements chosen for love rather than match.
  tags: setting=either; climate=any; registers=lived-in,dignified,craft,playful

OCC06 — Shabby Grandeur
Present it as shabby grandeur: the ornament still magnificent, the budget visibly smaller, gilt dulled and carpets threadbare yet brushed, pride maintaining what money no longer can.
  tags: setting=either; climate=any; registers=luxury,dignified,lived-in,civic,playful

OCC07 — Mid-Transition
Present it in mid-transition: half-packed or half-unpacked, a new life stacked against an old one, the sense of a place between two versions of itself.
  tags: setting=either; climate=any

OCC08 — Between Seasons
Present it as the season turns: shutters just opened or just closed, the first fire of the year or the last, a place waking or settling.
  tags: setting=either; climate=any

OCC09 — Abandoned and Returned To
Present it as abandoned and returned to: dust sheets, plants that took over, light entering where it was not invited, and recent footprints proving someone has come back to claim it.
  tags: setting=either; climate=any

OCC10 — Peak Occupancy
Present it at the moment of greatest use: crowded, warm, loud, every surface in service, the architecture working as hard as the people.
  tags: setting=either; climate=any; registers=playful,lived-in,dignified,civic,luxury

OCC11 — After Closing
Present it just after closing: chairs up, floors wet, lights half out, a last few people lingering and a private life taking over from a public one.
  tags: setting=either; climate=any

OCC12 — Lovingly Over-Tended
Present it as lovingly over-tended: every detail polished by someone's devotion, a little too perfect, as if the care itself were the personality.
  tags: setting=either; climate=any; registers=luxury,devotional,civic,dignified,lived-in

OCC13 — Weathered by the Elements
Present it weathered by sun, salt, dust or damp: pigments faded to the colour of memory, surfaces textured by the climate rather than by neglect.
  tags: setting=either; climate=any

OCC14 — Freshly Emptied
Present it freshly emptied: rooms echoing, pale rectangles where things hung, the architecture suddenly audible, and a single new arrival able to change everything.
  tags: setting=either; climate=any

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TEMPERATURE: Emotional temperature (TMP, 14 cards)
Emotional temperature. How feeling is carried in the air of the place.
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TMP01 — Banked Warmth
Keep the emotional temperature at banked warmth: coals under ash, affection that does not announce itself, a readiness that waits to be asked.
  tags: setting=either; climate=any; warmth=warm

TMP02 — Anticipation at the Brim
Keep everything on the verge: a held breath, a glass filled to the meniscus, the evening's first note about to be played.
  tags: setting=either; climate=any; warmth=neutral

TMP03 — Rueful Tenderness
Let tenderness be rueful: people who have seen too much and still lean in, humour as a form of mercy.
  tags: setting=either; climate=any; registers=lived-in,dignified,craft,playful,luxury; warmth=warm

TMP04 — Cool Composure, Lit From Within
Let composure be cool and lit from within: manners like polished stone, feeling visible only as a faint warmth at the edges.
  tags: setting=either; climate=any; registers=luxury,civic,dignified,devotional; warmth=cool

TMP05 — Festive Tension
Let celebration carry a wire of tension: laughter slightly loud, toasts slightly long, someone in the corner not saying something.
  tags: setting=either; climate=any; registers=playful,lived-in,devotional,luxury,dignified; warmth=warm

TMP06 — Quick Wit
Let the air be quick and dry: sentences arrive with their timing already cut, attraction travels by understatement, intelligence is the main currency of charm.
  tags: setting=either; climate=any; warmth=neutral

TMP07 — Hushed Reverence
Let hush govern: voices lowered, movements considered, the sense that what is happening matters more than anyone present.
  tags: setting=either; climate=any; registers=devotional,civic,luxury,dignified,lived-in; warmth=cool

TMP08 — Weary Affection
Let the mood be late-shift affection: tired, kind, unperformed, people who have worked together too long to pretend and who love each other somewhat for it.
  tags: setting=either; climate=any; registers=lived-in,craft,dignified,civic,playful; warmth=warm

TMP09 — Dangerous Calm
Let a dangerous calm sit over everything: everyone is courteous, no one is quite relaxed, and a decision is being made behind politeness.
  tags: setting=either; climate=any; registers=luxury,civic,craft,dignified; warmth=cool

TMP10 — Restless Appetite
Let appetite run restless: for food, music, attention, change; a roomful of people not yet sure what they want but very sure they want it tonight.
  tags: setting=either; climate=any; warmth=warm

TMP11 — Open-Handed Generosity
Let generosity be open-handed: more plates than guests, more chairs than needed, the quiet pride of people who give without counting.
  tags: setting=either; climate=any; registers=lived-in,devotional,playful,dignified,craft; warmth=warm

TMP12 — Wistful Late Hour
Let the late hour be wistful: the party thinning, the best conversations just beginning, everyone aware of an hour that will not come again.
  tags: setting=either; climate=any; warmth=neutral

TMP13 — Defiant Dignity
Let dignity be defiant: modest circumstances, impeccable bearing, the refusal to be less than oneself in any light.
  tags: setting=either; climate=any; registers=dignified,lived-in,civic,craft; warmth=neutral

TMP14 — Bright Disarray
Let delight be a little chaotic: plans collapsing joyfully, costumes half on, the sound of people making the best of a funny mistake.
  tags: setting=either; climate=any; registers=playful,lived-in,dignified,craft; warmth=warm

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GEOMETRY: Structural and geometric language (GEO, 16 cards)
Structural and geometric language. The shape thinking of the place.
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GEO01 — Enfilade
Organise the place as an enfilade: door after aligned door, so that a long sightline pulls the eye through successive rooms and every arrival is visible from far off.
  tags: setting=either; climate=any

GEO02 — Courtyard Core
Turn the place inward around a courtyard: rooms face a shared void of light and weather, galleries or verandahs ring it, and every doorway is a view of someone else's life.
  tags: setting=either; climate=any

GEO03 — Narrow Depth
Make it narrow and deep: a thin face to the street, rooms strung back like beads, light arriving in bursts from courts and wells, and a steady sense of going further in.
  tags: setting=either; climate=any

GEO04 — Cantilever and Overhang
Give it long overhangs and lifted planes: shade as a built object, floors that seem to hover, thresholds under a roof that is bigger than the room.
  tags: setting=either; climate=any

GEO05 — Streamlined Curve
Let curves lead: rounded corners, sweeping rails, a stair like a ribbon, and the sensation of a form that has been moving fast and has paused for effect.
  tags: setting=either; climate=any

GEO06 — Strict Grid With One Rebel
Hold it to a strict grid, then let one element disobey: a skewed stair, a rotated room, a curve in a field of squares, a single place where the rules relax.
  tags: setting=either; climate=any

GEO07 — Stepped Levels
Arrange it in steps and landings: sunk floors, raised platforms, stairs as seats and stages, so that every change of level is also a change of status and every descent a small entrance.
  tags: setting=either; climate=any

GEO08 — Single Great Volume
Build around one great volume, a nave of air and light, with smaller rooms tucked against its edges, in which a voice, a step or a laugh travels the whole span.
  tags: setting=indoor; climate=any; assumes=enclosure

GEO09 — Screens and Soft Partitions
Divide it with screens, drapes and sliding planes: rooms that open or close at a gesture, silhouettes seen through cloth, privacy as a matter of position.
  tags: setting=either; climate=any

GEO10 — Thick Walls, Deep Reveals
Give it thick walls and deep window reveals: small bright apertures, cool interiors, deep seats cut into the masonry, light that has to travel to reach you.
  tags: setting=either; climate=any

GEO11 — Circle and Radius
Organise it on a circle or a radius: a round hall, a centre that everything faces, aisles that curve away out of sight so that someone can disappear around the arc.
  tags: setting=either; climate=any

GEO12 — Gallery Ring
Ring the main space with galleries: tiers of balconies and walkways from which the floor is watched, and from which the watchers are, in turn, plainly seen.
  tags: setting=indoor; climate=any; assumes=enclosure

GEO13 — Accretion
Let it have grown by accretion: rooms added when needed, floors that do not quite meet, corridors that came last, every awkward joint a small anecdote.
  tags: setting=either; climate=any

GEO14 — Raised on Piers
Lift it on stilts, piers or a plinth: a floor above ground or water, open undersides, steps that make arrival a climb and a gap that lets weather pass beneath.
  tags: setting=either; climate=any

GEO15 — Crossed Axes
Cross two axes: a long line of travel intersected by a short line of rest, with a crossing where paths meet and everyone is momentarily visible from four directions.
  tags: setting=either; climate=any

GEO16 — Folded Roof
Fold the roof into a rhythm: ridges and valleys that scoop light from the sky, a ceiling like a landscape, interiors where the sun walks across a slope.
  tags: setting=either; climate=any

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ALLURE: Allure mechanics (ALR, 15 cards)
Allure mechanics. How the place stages being looked at, being close, and being surprised.
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ALR01 — The Held Threshold
Give the entrance a held breath: a step up or down, a change in floor sound or light, a doorway that frames whoever is in it for a half-second before the room knows.
  arrival: Whoever crosses it is framed for a half-second before the room has composed itself; she is a figure in a doorway, and the threshold does the rest.
  tags: setting=either; climate=any

ALR02 — The Long Approach
Let arrival be seen from a long way off: a path, a corridor or a stair along which a figure approaches for what feels like an age, growing from silhouette to person.
  arrival: She is seen coming long before she arrives, so that by the time she crosses the room everyone has already had time to be impressed and has not finished.
  tags: setting=either; climate=any

ALR03 — Looking Both Ways
Make watching mutual: windows between rooms, balcony rails, mirrors set at oblique angles, sightlines that let anyone looking be looked at in return.
  arrival: Her entrance is received from three sides at once; she is looked at, and she looks back, and the architecture lets everyone know it.
  tags: setting=either; climate=any

ALR04 — Enforced Nearness
Include pockets where people must pass close: a tight stair, a shared bench, an alcove, a busy counter, a lift slower than expected, where courtesy is the only barrier.
  arrival: She cannot be avoided in the narrow place; she takes the nearness with perfect composure, and it is the others who find they have to adjust.
  tags: setting=either; climate=any

ALR05 — Surfaces That Touch Back
Let the materials meet skin: cool stone against a bare arm, warm timber under a palm, linen that clings in humid air, silk that moves with a body, and water-slick tile underfoot.
  arrival: Her clothes and the place's surfaces converse, cloth against stone, silk against warm wood, and each seems tailored to the other.
  tags: setting=either; climate=any

ALR06 — Face-Height Light
Let light arrive at the height of a face: warm low sources, glow bounced off pale surfaces, polished things that return a second softer image, and no harsh overheads.
  arrival: The light treats her kindly and she knows it, and the room behaves as if it had been lit for her without anyone having arranged it.
  tags: setting=either; climate=any

ALR07 — Plain Face, Rich Inside
Let the outside be plain and the inside a revelation: a modest door, a dull wall, then a space that opens with a gasp.
  arrival: She walks through a plain door into a surprising room, which is exactly how she arrives everywhere: the room matches her only once she is inside.
  tags: setting=either; climate=any

ALR08 — The Step That Makes an Entrance
Give the arrival a stage: a landing at the head of a stair, a step down into a room, a raised platform, a ramp that slows walking.
  arrival: The room looks up as she descends; the change of level turns her pace into a procession without anyone calling it one.
  tags: setting=either; climate=any

ALR09 — Privacy Inside the Crowd
Provide alcoves, booths and corners where two people can be private in a public room: a curtained bay, a high-backed bench, a window seat with its own weather.
  arrival: She crosses the public floor and chooses the private corner without hesitation, and the whole room reorganises its attention around that corner.
  tags: setting=either; climate=any

ALR10 — Sound That Announces
Let the place hear its visitors: a floor that rings under heels, doors that sigh, silk that whispers, a quiet in which a single step travels.
  arrival: Her footsteps reach the room before she does; the place falls silent in anticipation, then fills again with talk about nothing else.
  tags: setting=either; climate=any

ALR11 — The Dressing Place
Include the places where people prepare to be seen: a mirror, an anteroom, a back corridor, a screen with light behind it, the glimpse of someone becoming ready.
  arrival: She is seen preparing, not performing: the moment at the mirror is as dramatic as the entrance, and the people who witness it feel chosen.
  tags: setting=either; climate=any

ALR12 — Heat and Breath
Let the climate be close: warm air, steam on glass, rain-soaked evenings, the sense that the atmosphere itself is leaning in and every surface keeps a trace of breath.
  arrival: In the thick air her composure is visible as a kind of coolness, and others loosen their collars while she remains exactly as she arrived.
  tags: setting=either; climate=hot,humid,temperate

ALR13 — Frames Within Frames
Layer thresholds: arch inside arch, door beyond door, curtain beyond screen, so that a figure is revealed in stages and always framed by something older than the room.
  arrival: She comes through one frame after another, each revealing a little more, and by the last frame the room has assembled itself into an audience.
  tags: setting=either; climate=any

ALR14 — Plainness as Stage
Let the place be plain enough that any glamour is an event: honest materials, ordinary light, and an unexpected grace that makes the surrounding simplicity look like a deliberate stage.
  arrival: In a place that expects nothing from anyone she is an event that arrives without apology, and the plainness of the setting becomes the proof of how brightly she shines.
  tags: setting=either; climate=any; registers=lived-in,craft,civic,dignified,playful,devotional

ALR15 — Crossing Paths
Let two circulations meet at a corner: a stair and a corridor, a door and a window, where a person coming and a person going are briefly equal.
  arrival: She and someone else reach the same corner from opposite directions; neither retreats, and the small geometry of the crossing holds the room.
  tags: setting=either; climate=any

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PHOTO: Photographic treatment (PHO, 14 cards)
Photographic treatment. Lens character, film-stock feel, grading and grain for the later image stage.
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PHO01 — Anamorphic Tungsten
Shoot wide and anamorphic on a warm tungsten-balanced stock: horizontal flares, oval highlights, gentle halation round every lamp, fine grain, shadows kept deep and slightly blue-black.
  depth-stage note: Layers of lamps and doorways in the background help depth estimation; add halation in grading rather than relying on it to hide geometry.
  tags: setting=either; climate=any

PHO02 — Long-Lens Compression
Shoot long, from far away: compressed planes stacked like theatre flats, shallow focus, creamy background blur, faces and cloth in sharp relief against dissolving crowds.
  depth-stage note: Strong plane separation reads well; keep subjects clearly in front of their backgrounds.
  tags: setting=either; climate=any

PHO03 — Wide Deep Focus
Shoot wide with deep focus and nothing soft: foreground, middle and background all sharp, a clean architectural frame, corrected verticals, gentle vignette and honest colour.
  depth-stage note: The most reliable treatment for depth maps: everything in focus gives the estimator clean edges.
  tags: setting=either; climate=any

PHO04 — Medium-Format Portrait
Shoot like medium format: a normal-to-short-telephoto look, smooth tonal falloff, fine grain, restrained colour, skin and fabric rendered with patient detail.
  depth-stage note: Smooth falloff can hide edges; keep a clear outline on the figure.
  tags: setting=either; climate=any

PHO05 — Sixteen-Millimetre Grain
Shoot like 16 mm documentary: handheld softness, visible grain, natural light only, a muted palette with a slight green in the shadows and the spontaneity of caught moments.
  depth-stage note: Heavy grain can confuse fine depth detail; apply grain after depth estimation.
  tags: setting=either; climate=any

PHO06 — Slide-Film Primaries
Shoot like daylight slide film: saturated primaries, punchy blacks, crisp contrast, a clean grain, and the bright, honest optimism of holiday afternoons.
  depth-stage note: High contrast and clean edges are friendly to depth estimation.
  tags: setting=either; climate=any; brightness=bright

PHO07 — Silver Monochrome
Shoot in monochrome silver: rich blacks, luminous highlights, mid-tones carrying skin and cloth, medium-coarse grain, a slightly high contrast like a magazine plate of the 1950s.
  depth-stage note: Tonal separation, not colour, must carry depth; keep value contrast between planes.
  tags: setting=either; climate=any

PHO08 — Bleach-Bypass Grit
Shoot with a bleach-bypass bite: desaturated colour, hard contrast, heavy grain, cold highlights and skin that leans toward bronze, with a stark newsreel honesty.
  depth-stage note: Hard contrast helps edges; keep shadows from crushing to flat black.
  tags: setting=either; climate=any

PHO09 — Faded Postcard
Shoot like a faded colour print from decades ago: a warm cast, lifted blacks, soft saturation, slight edge fall-off and a pastel, memory-like bloom.
  depth-stage note: Low contrast weakens depth cues; strengthen plane separation before grading.
  tags: setting=either; climate=any

PHO10 — Soft-Diffusion Glamour
Shoot with soft diffusion: highlights bloom gently, contrast is lifted, skin glows, backgrounds blur in warm pools, a studio-era glamour with the grain of fine film.
  depth-stage note: Bloom softens edges; add it after depth estimation, not before.
  tags: setting=either; climate=any

PHO11 — Night Street Neon
Shoot at night on fast sensors: sodium and neon colours colliding, crushed shadows, a little noise as texture, streaks of motion, wet reflections doing the composition.
  depth-stage note: Reflections confuse depth estimation; mask them or accept flat reflections.
  tags: setting=either; climate=any; brightness=dim

PHO12 — Large-Format Architecture
Shoot like large-format architecture: movements corrected, very high resolution, exact tones, long exposure, ambient light stretched into velvety dark and detail in every corner.
  depth-stage note: Very high detail and clean verticals make the most accurate depth maps.
  tags: setting=either; climate=any

PHO13 — Instant Print
Shoot like an instant print: soft focus, colour shifts toward green and magenta, vignetting, saturated blacks, the chemical intimacy of something one of a kind.
  depth-stage note: Soft focus lowers depth accuracy; use for stylised results only.
  tags: setting=either; climate=any

PHO14 — Clean Digital Cinema
Shoot with clean modern digital cinema: wide dynamic range, neutral grading, natural colour, minimal grain, restraint and accuracy so that the place and the person carry everything.
  depth-stage note: A neutral baseline: behaves well with depth maps and takes later grading easily.
  tags: setting=either; climate=any
